OLYS vertical slice level 2
Preview of the level 2 A 3D environment test for the level 2 of my game OLYS : a sort of bridge made up of antennas/platforms. They are created in a procedural and modular way [...]
Preview of the level 2 A 3D environment test for the level 2 of my game OLYS : a sort of bridge made up of antennas/platforms. They are created in a procedural and modular way [...]
Rigging de personnages Un projet de communication récent auquel j’ai participé pour la partie « rigging et skinning ». […]
Chargement…
Monster Animations New video on our game's little forest monsters. Animation and gameplay video. Project web page : https://www.jwhy.fr/olys/ Creative and game concept by Jean-Yves ARSICAUD Modeling by Jean-Yves ARSICAUD and Hugo Dubot Animation and [...]
Art to play Ce weekend nous serons présents à Art To Play pour faire une démo et playtests de notre jeu. Nous serons dans l’espace d’Atlangames au niveau 2 du Grand Palais du parc des [...]
Festival Les Utopiales Nous avons commencé nos premiers playtests de notre projet de jeu vidéo « OLYS » au festival Les Utopiales à Nantes. Pour nous rejoindre, notre stand est dans l’espace jeu vidéo d’Atlangames, [...]
Clouds Testing the new #unreal sparse volume that we plan to use for our game. For the clouds, we created them in #houdini in order to be able to precisely control their shape [...]
OLYS vertical slice level 1 New experiments for a procedural biome for our level 1 / vertical slice. 18/08/2023 26/09/2023 update :
OLYS forest animals Some preview of our forest animals for our game OLYS, we call them goomz. There are 2 kinds: the "bio" goomz can store electricity and can be reused as a [...]
OLYS secondary character Introducing a character from our game OLYS. Name : Hast Role : The hero will meet him regularly during his journey. He's a scientist and an explorer of the forest. [...]