OLYS Clouds
Clouds Testing the new #unreal sparse volume that we plan to use for our game. For the clouds, we created them in #houdini in order to be able to precisely control their shape [...]
Clouds Testing the new #unreal sparse volume that we plan to use for our game. For the clouds, we created them in #houdini in order to be able to precisely control their shape [...]
OLYS vertical slice level New experiments for a procedural biome for our level 1 / vertical slice.
OLYS forest animals Some preview of our forest animals for our game OLYS, we call them goomz. There are 2 kinds: the "bio" goomz can store electricity and can be reused as a [...]
OLYS secondary character Introducing a character from our game OLYS. Name : Hast Role : The hero will meet him regularly during his journey. He's a scientist and an explorer of the forest. [...]
Game procedural modeling avec Houdini Nous développons des outils procéduraux avec le logiciel Houdini pour la conception du décor de notre jeu. Nous proposons également nos skills dans ce domaine en tant que prestations de services [...]
STREAM FOREST (OLYS) early concepts Quelques images de mon projet transmedia dont je développe l'univers graphique. Cela sera un mix entre un jeu vidéo et une bande dessinée mixant 2D et 3D.